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In theory RWTools is also able to convert the texture files, but it does not work for me.Īt first I looked which folder the different engines are placed in, since it's from Thomson, go to: Assets\Thomson\Class170Pack01\ Open that with any programme you like, like Photoshop or The Gimp. We are looking for a train, so RailVehicles\Class170 is the next stop. Inside you have a bunch of folders which represent the different liveries of the train, e.g. Since the SP livery already had some red colors on it, I chose that one as my base product.
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I simply copied the SP folder within windows and renamed it from "SP - copy" to DB_Repaint. There are three of them for the different coaches, Class170_DMCL.bin, Class170_DMSL.bin and Class170_MSL.bin. I also like to fill out all the localisation entries, don't know if it is really necessary but it can't hurt either That is the name it will appear with in the editor, since there is already an SP livery you need to rename the new one, I changed it from SP to DB. Then you need to go carefully go through the file and look for all path references to the livery and adjust them to your new files, for example this one:
There are multiple of those entries and there are different spots for them on different engines, you may not need to change all of them, depending on what you actually change on the engine. I find it more convenient to change them all though.Įnough file hacking for now, time to look into the textures folder. Every train or wagon is built a bit different, uses different texture sets and styles, so the next steps are now only specific for the Class 170, but apply generally to all trains. TcPcDx - The Class 170 has a lot of them, not all are really necessary for this repaint. GeoPcDx files in the engines folder if you like. Time to load up RSBinTool and see what the textures look like. As it turns out, you need 170_d1_nm.TgPcDx, 170_d1_nmc.TgPcDx and 170_d2.TgPcDx. The first two are the outside of the train and pretty much look the same, I think one is for SLA and one for the SLB variant, but the SP livery has no marked first class, so they are really the same. Makes the paint job a little bit easier on this one. Now export it to a dds file, from the DDSTool menu and save it somewhere. dds file with DXTBmp and in the menu choose Image -> Send to Editor (if you haven't setup the editor yet, choose Prefs -> Select Editor, I chose MSPaint, but you can also put it directly to Photoshop are whatever you want to use). Add a little color here and there, put in some new layers, add a logo, just whatever you want to do with it.Īs you see I didn't change much, but it still looks like a new train Then I load the image up in Photoshop and start my paint job. When you are done reskinning or just want to know how your changes look like in the game just to do the above process reverted. Comments: I made 4 web sites with it and all are still online, even though they are not responsive sites.I change my file in PS as bmp, open it with MSPaint (while still having the norm.bmp open in MSPaint!), I press ctrl+a to select all in my repaint.bmp, copy and paste it over the norm.bmp and save that one.
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It took me a few months to get used to it but it wasn't difficult and if you are very creative, it can turn out very nice sites.Įarlier versions were relatively simple to use and could turn out professional looking results.
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Current versions offer much more and create sites compatible with smartphones and tablets but they are not so intuitive as the previous versions which has forced me to stick with a very much outdated version, even though I kept paying the annual license fee for the latest releases. It is very buggy and the company is slow to address issues, if ever.
#Denji Sentai Megaranger Mp3 Download software#
Their usual response is that they will solve it in the next release but that will be a year later thereby forcing you to pay for the software again.Īlthough the company will reply to support tickets, they push you to ask other users on their community forum first. That is not necessarily a bad thing because other users care more than the company itself. I have been an X5 user for 13 years now but only because I am used to how it works and even then I have had to stick with version 11 which is over 10 years old (as Incomedia like pointing out every time I open the program). Despite my use of the program, I would not recommend it to anyone because unless you are good at programming, you will find yourself in need of their optional templates and modules. It's like being sold a vehicle and then being told the seats, gear stick, steering wheel, etc. These you have to buy but, instead of charging a fee for them, Incomedia force you to buy a pack of credits.